Compétences
- Technical Skills: C++, C#, C, Python, Unity, Unreal, UML, SQL, XML, JSON
- Programming experience in areas including: Artificial Intelligence, Gameplay, User Interface/User Experience, Databases, and Mobile Development
- Proficient in Adobe Photoshop, Illustrator, Lightroom, Premier Pro
- Quick and adaptable learner, fluent in both English and Mandarin, written and oral
Expériences
RAGE: Rena’s Amazing Game Engine
- Utilized Visual Studio and DirectX11 to make a game engine with a data-driven game object system
- Realized the function of drawing all kinds of 2D and 3D objects with sky boxes
- Loaded model with texture and working animation with different kinds of lighting and shadows
- Used GPU shaders to create post processing effects
Loco-Locomotive
2D 1- to 4-player Couch Co-op Action Shooter, Unity/C#
- Made weekly development plan, monitored project progress, and reported to advisor weekly
- Merged and tested GitHub branch for different team members on a weekly basis
- Designed and authored all the art and animation assets using Adobe Photoshop
- Published on Itch.io and setup our game front page
Mobile Programming
- Used Unity to make a PvE finger tabbing 3D fighting game with animation
- Applied a 2D single player fishing game with complete UI and full gameplay
Dr. Exorcist
- Built an interactive fictional visual novel game with a medical simulation setting
- Created the UI and game loop focused on usability, responsiveness and visually clean but attractive
- Designed and produced art contents for the background environment, characters, and props
Formation
LaSalle College Vancouver, BC, Canada Sept 2018 – Mar 2022
Bachelor of Science in Game Programming