Minjang Jin

Minjang Jin

Design de jeux video

LaSalle College Vancouver

Partager

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Intérêts

Design de jeux video, Informatique

Biographie

My name is Minjang Jin, and I am from South Korea. I have been living in Vancouver for 4 years, and I graduated with a Bachelor's degree in game programming from Lasalle College Vancouver. Initially, I was highly interested in games, and I have dreamed of being a game programmer since childhood and motivated by old RTS games. Unfortunately, a controversy over the game addiction problem was burning in my country when I was a high school student. The controversy influenced my family such as they dislike games, so I had no chance to learn programming in the past. Even though I decided to get a different major, I didn’t enjoy the major. I persuaded my parents to talk about what I must do. Therefore, I started a new life as a programming student in Vancouver. When I first started, I did not know anything about programming, but I gained programming knowledge from good teachers. I particularly liked the AI programming course. I learned about different graph algorithms including A*, which finds the shortest path using a heuristic cost to cut down search time. I have also learned and built other AI systems including steering, FSM, and perception.

Design de jeux video/LaSalle College Vancouver/Thumbnail-g5LPQa23.png

Lost Relic

par Minjang Jin
Design de jeux video
LaSalle College Vancouver
Design de jeux video/LaSalle College Vancouver/Thumbnail-small.png

The Cleaner

Équipe
  • Minjang Jin

    Minjang Jin

    Design de jeux video
    LaSalle College Vancouver
  • Kairus Lei

    Kairus Lei

    Design de jeux video
    LaSalle College Vancouver
Design de jeux video/LaSalle College Vancouver/Thumbnail-JimmyCom-2.png

Jimmy-Com

par Minjang Jin
Design de jeux video
LaSalle College Vancouver
Design de jeux video/LaSalle College Vancouver/Thumbnail-Title_tum.png

Demo Reel 2021

par Minjang Jin
Design de jeux video
LaSalle College Vancouver
Design de jeux video/LaSalle College Vancouver/Thumbnail-JimmyGod-Engine_Tum.png

JimmyGod Engine

par Minjang Jin
Design de jeux video
LaSalle College Vancouver
Design de jeux video/LaSalle College Vancouver/Thumbnail-TNB-tum.png

Trash N' Bash

Équipe
  • Minjang Jin

    Minjang Jin

    Design de jeux video
    LaSalle College Vancouver
  • Justin Tim

    Justin Tim

    Design de jeux video
    LaSalle College Vancouver
Design de jeux video/LaSalle College Vancouver/Thumbnail-Gravity_Simulation_Tum.png

Gravity Simulation

par Minjang Jin
Design de jeux video
LaSalle College Vancouver
Design de jeux video/LaSalle College Vancouver/Thumbnail-Tum.png

Dungeon Game

par Minjang Jin
Design de jeux video
LaSalle College Vancouver
Design de jeux video/LaSalle College Vancouver/Thumbnail-StarSeekerLogo.png

Star Seeker

Équipe

Compétences

- C++
- C#
- Python
- JAVA (Android Studio)
- SQL
- NoSQL
- Visual Studio
- Data management
- Unity

Expériences

- Three years of academic experience in C++ and C# development
- One year of experience in development of team project

JimmyGod Engine, Custom Game Engine, C++ - November 2019 - April 2021
- Solo game engine project with C++ and Direct3D 11
- Implemented graphics components: animation, camera, constant buffer, mesh, vertex shader, pixel shader, render targets, and post processing
- Implemented mathematical and geometrical components: plane, circle, line segment, rectangle, sphere, ray, AABB and OBB, vectors, matrices, and quaternions
- Implemented artificial intelligence components: finite state machine, steering machine, and Pathfinding algorithms including A*, breadth first search, depth first search, and Dijkstra’s algorithm
- Implemented physics components for varlet particle systems
- Implemented Machine Learning components: k-means, genetic algorithm, linear regression, and neural network

Stealthos, 2.5D Real Time Strategy Game, Unity Engine/C# - January 2021 - March 2021
- Utilized C# Threads and Tasks to gain experience in parallel programming
- Implemented interactive artificial features that are included State machine, Pathfinding with thread pool and task pool, and Visual sensor.
- Implemented threaded statistics in order to lock calculations for UI

Trash’N Bash, 3D Tower Defense Game, Unity Engine/C# - October 2019 - October 2020
- Developed in a team of 2 game designers and 2 programmers
- Implemented five type enemies that included components with unit skills and AI features interact in various situations
- Implemented animated UI, and camera utilization like vibration and zoom

Formation

Bachelor of Science in Game Programming, LaSalle College Vancouver - April 2018 - July 2021