Compétences
- Programming in C++, C, C#
- Unity/Unreal Development
- Gameplay and AI systems
- Algorithms and Data Structures
- Game design and Level design
- 3D Modeling and digital image
- GitHub and Azure DevOps
- Fluent in English and Mandarin
Expériences
Loco-locomotive, Unity3D/C# 2020.03 - 2021.03
One year team project to develop a 2.5D co-op platforming shooter.
Designed and implemented the item management system to allow the player to equip different ammo types, repair the train and turrets, and fuel the engine.
Integrated sound effects, animation controls, and dynamic environment assets.
Keg Engine, C++/DirectX11 2020.10 - 2021.12
One year class project to build a custom game engine using Visual Studio C++.
Developed a renderer to support multiple GPU shaders and post-processing effects.
Implemented the model loader to read and load model data for skeletal animations.
Implemented a particle-based physics simulation and a data-driven component system.
Honeycomb, Unity3D/C# 2022.04 - 2022.06
Two teams project to develop a 3D Auto Chess game.
Implemented agent A* path-finding to find the enemy.
Formation
LaSalle College Vancouver
Bachelor of Science in Game Programing
2019.06 - 2022.09