Compétences
C++ / Object-Oriented Programming, 3D Graphics Programming, Unreal Engine 4, UE4 Niagara, Agile Development, Unity 3D, C# Scripting, Maya, Level Design, Technical documentation, UML, Azure DevOps.
Expériences
Ultimate 2.5D Side Scroller (Unreal Engine 4):
•  Created Niagara particle systems for the skills VFX
•  Used the UE4 animation pipeline to integrate custom animations with existing assets.
•  Created a UI with animation in all its components as well as a pop-up screen to notify the player of new skills acquired.
•  Focused on clear and homogeneous design for quick prototyping of the skills.
Accelerate (Unreal Engine 4):
•  Developed a 3rd person combat racing game with a team of 12 people over a one-year production period. 
•  Collaborated closely with designers and artists in making the weapons/combat system, as well as the special effects and visual feedback.
AMR engine (C++):
•  Created a 3D engine. The focus of this project was to learn the basics of a 3D engine pipeline using DirectX. 
•  Implemented shaders for 3D lighting, shadow mapping, and post-processing such as Gaussian blur using HLSL.
•  Implemented custom libraries for math, input, physics, unit tests.
Formation
Diploma in Visual & Game Programming
September 2019 - March 2021

 
         
        