Compétences
C++, C#, Unity, 3D graphics, HLSL, Artificial Intelligence,
Expériences
3 year programming experience in C++. Studied game programming topics including 3D graphics rendering, animation, GPU shader effects, artificial intelligence, physics, linear algebra, calculus, networking, database.
Also have development experience using Unity3D game engine for a team production project and other personal games.
Projects:
HUGE — Huang’s Ultimate Game Engine, Since Apr 2019
A 3D game engine made in C++ with third party libraries such as Direct3D 11, ImGui, and RapidJSON. Implemented library modules including:
- Math library with various linear algebra and geometric primitives types
- Graphics engine with skeletal animation, post processing effect, and shadow
- AI library with modules for FSM, steering, pathfinding, perception
- Component-based game object management system
3D Hack n Slash Combat System — Senior Project, Apr 2020 - July 2020
A 3D hack n slash project made with Unity dedicated to implementing fluent 3D combat mechanics and gaining a deeper understanding of Unity's animation system.
Luna — Production Team Project, July 2019 - July 2020
A 2D-platformer role-playing game for PC which was made by Unity with a group of 3 designers and 4 programmers. Focused on design and implementation of the UI system, as well as audio event hook up.
Formation
LaSalle College Vancouver
2017- 2020
Bachelor of Science in Game Programming
Fuzhou University
2013 - 2017
Bachelor of Arts, Digital Media Art