Amy Zhao

Amy Zhao

Design de jeux video

LaSalle College Vancouver

Partager

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Biographie

I am a game programmer who graduated from LaSalle College in September 2020. I am passionate about computer programming and game development. I particularly enjoy making games with other people and seeing everything integrated and functioning well together. I am also interested in lower-level systems such as game engine architectures and writing generic and efficient code.

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Demo Reel 2020

par Amy Zhao
Design de jeux video
LaSalle College Vancouver
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CooEngine

par Amy Zhao
Design de jeux video
LaSalle College Vancouver
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Mushpara

Équipe
  • Amy Zhao

    Amy Zhao

    Design de jeux video
    LaSalle College Vancouver
  • Zory Sun

    Zory Sun

    Design de jeux video
    LaSalle College Vancouver
Design de jeux video/LaSalle College Vancouver/Thumbnail-btb.png

Beneath The Blossom

Équipe
  • Matthew Fong

    Matthew Fong

    Design de jeux video
    LaSalle College Vancouver
  • Amy Zhao

    Amy Zhao

    Design de jeux video
    LaSalle College Vancouver
  • Lochlan Page

    Lochlan Page

    Design de jeux video
    LaSalle College Vancouver
Design de jeux video/LaSalle College Vancouver/Thumbnail-Palette_Cover.png

Palette

Équipe
  • Maxwell Pfeifer

    Maxwell Pfeifer

    Design de jeux video
    LaSalle College Vancouver
  • Zory Sun

    Zory Sun

    Design de jeux video
    LaSalle College Vancouver
  • Amy Zhao

    Amy Zhao

    Design de jeux video
    LaSalle College Vancouver
  • Ben Gilbert

    Ben Gilbert

    Design de jeux video
    LaSalle College Vancouver
  • Ioannis Ntokolas

    Ioannis Ntokolas

    Design de jeux video
    LaSalle College Vancouver

Compétences

Proficient in C++ and C#, Visual Studio, Unity, 3D Geometry and Linear Algebra, DirectX11, HLSL, AI, Gameplay, Sourcetree, GitHub, Gitlab, TFS

Expériences

CooEngine - Custom C++ Game Engine
• Implemented a component-based game object system
• Developed a 3D rendering engine using Direct3D 11 with support for skeletal animation, GPU shaders and post processing pipeline, 3D models importing, texturing and lighting
• Integrated third party libraries including DirectXTK, ImGui, RapidJSON and assimp
• Implemented a reusable AI library for decision and navigation of autonomous agents
• Source control using Microsoft TFS

Cat Mushroom - 2D adventure game built in Unity for Windows and Mac OS
• Worked in a team of 2 programmers and 3 artists
• Implemented a combat system with multiple weapon and abilities
• Implemented an inventory system
• Implemented all game UI including front screens and in-game HUD
• Created a fog effect shader using the Unity Universal Render Pipeline
• Dev ops for team source control using GitHub

Beneath the Blossoms - VR experience built in Unity for the Liminal VR platform
• Practicum course working with a company in Australia developing a VR experience using the Unity engine and Oculus Go

Palette - 3D puzzle game built in Unity for PC
• Worked in a school production team with 2 programmers and 3 designers for a year
• Implemented all the puzzle mechanics where events trigger each other
• Dev ops for team source control using GitHub

Formation

Bachelor of Science in Game Programming, LaSalle College Vancouver

Prix et distinctions

Honour Rolls