Viking Helmet

This Medieval / Helmet was also part of my ''Viking Hall'' project. Modelisation was created in 3ds Max. Some topology corrections and unwrapping were done in Blender. Textures were done in Substance Painter Rendering and lighting was done in Substance Stager

Ray tracing render i

Viking Helmet

Ray tracing render in Substance Stager

Wireframe with mater

Viking Helmet

Wireframe with material preview

Wireframe

Viking Helmet

Wireframe

Diseño de Videojuegos/LaSalle College | Montréal/Texture maps

Texture maps

Ray tracing render i
Wireframe with mater
Wireframe
Diseño de Videojuegos/LaSalle College | Montréal/Texture maps