Viking Hall

This was the final project I've done for the program of Video game 3d modeling. I had to create every asset from scratch. My main inspiration for this project was Assassin's creed Valhalla and the Viking/medieval age. -Modelisation was done with 3ds Max but mostly with Blender. -Unwrapping Uvs was done in Blender. -Textures were done in Substance Painter. -Lighting and rendering were done in Unreal Engine 4.

Left view from the e

Viking Hall

Left view from the entrance

Front view from the

Viking Hall

Front view from the throne

Right view from the

Viking Hall

Right view from the throne

Front view from the

Viking Hall

Front view from the entrance

Left view from the t

Viking Hall

Left view from the throne

Throne

Viking Hall

Throne

Right view from the

Viking Hall

Right view from the entrance

Projet intégrateur / Viking Hall

This document demonstrates the progression of my project, step by step. From references to drawings, modelisation, unwrapping, texturing, and rendering.

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Right view from the
Left view from the e
Front view from the
Right view from the
Front view from the
Left view from the t
Throne
Right view from the
Left view from the e