This was the final project I've done for the program of Video game 3d modeling. I had to create every asset from scratch. My main inspiration for this project was Assassin's creed Valhalla and the Viking/medieval age. -Modelisation was done with 3ds Max but mostly with Blender. -Unwrapping Uvs was done in Blender. -Textures were done in Substance Painter. -Lighting and rendering were done in Unreal Engine 4.
Left view from the entrance
Front view from the throne
Right view from the throne
Front view from the entrance
Left view from the throne
Throne
Right view from the entrance
This document demonstrates the progression of my project, step by step. From references to drawings, modelisation, unwrapping, texturing, and rendering.
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