Scott Chen

Scott Chen

Diseño de Videojuegos
LaSalle College Vancouver

SWAGE Engine

Super Wonderful Amazing Game Engine (SWAGE) was developed in C++ and Direct3D 11. It took 4 semesters to develop an engine with an organized architecture. Specifically, the engine was developed with various framework libraries including core, math, graphics, physics, artificial intelligence, and machine learning. Similar to Unity, users can implement custom game object components and game services in the SWAGE engine. Moreover, there is a data-driven system, which supports users to preset various data of game levels in JSON files. In the future, I plan to continue working on the artificial intelligence part for creating better boss fights in action role-playing games.

Diseño de Videojuegos/LaSalle College Vancouver/Water Shader

Water Shader

Diseño de Videojuegos/LaSalle College Vancouver/Steering Behaviors

Steering Behaviors

Diseño de Videojuegos/LaSalle College Vancouver/Cloth

Cloth

Diseño de Videojuegos/LaSalle College Vancouver/GeneticAlgorithm Pathfinding

GeneticAlgorithm Pathfinding

Diseño de Videojuegos/LaSalle College Vancouver/GeneticAlgorithm Pathfinding
Diseño de Videojuegos/LaSalle College Vancouver/Water Shader
Diseño de Videojuegos/LaSalle College Vancouver/Steering Behaviors
Diseño de Videojuegos/LaSalle College Vancouver/Cloth
Diseño de Videojuegos/LaSalle College Vancouver/GeneticAlgorithm Pathfinding
Diseño de Videojuegos/LaSalle College Vancouver/Water Shader