Alice is a female character I modeled and textured using ZBrush, Maya, Substance Painter, and Arnold. I had a lot of fun creating her and learned many things, including sculpting techniques in ZBrush and creating animation-ready topology in Maya. I pushed myself further with her by teaching myself how to use the Arnold Renderer and XGen Grooming within Maya. Special thanks to my instructors Chris Pettigrew and Jesse Daniel for helping me see this to the end.