Kefan (Christy) Wu

Kefan (Christy) Wu

Diseño de Videojuegos

LaSalle College Vancouver

Compartir

Código QR

Intereses

Diseño de Videojuegos, Tecnologías de la Información

Biografía

I am a game developer who graduated with a Bachelor's degree in Game Programming at LaSalle College Vancouver in September 2022. The reason why I chose to pursue game programming is that I love to play video games, especially multiplayer games. I like to learn about the technology and methodology of how these games are made and hope to create my own in the future. At LaSalle College Vancouver, I began my programming journey starting from zero and eventually learned about all the commonly used data structures, algorithms, and even state-of-the-art game engines. Now that I have completed my degree, I am excited to take my first step in the games industry and make great games that people will enjoy and have fun playing.

Diseño de Videojuegos/LaSalle College Vancouver/Thumbnail-微信图片_20220525150952.png

Keg Engine

de Kefan (Christy) Wu
Diseño de Videojuegos
LaSalle College Vancouver
Diseño de Videojuegos/LaSalle College Vancouver/Thumbnail-122042118033.png

HoneyComb

de Kefan (Christy) Wu
Diseño de Videojuegos
LaSalle College Vancouver
Diseño de Videojuegos/LaSalle College Vancouver/Thumbnail-Cover.PNG

Loco-Locomotive

Equipo

Competencias

- Programming in C++, C, C#
- Unity/Unreal Development
- Gameplay and AI systems
- Algorithms and Data Structures
- Game design and Level design
- 3D Modeling and digital image
- GitHub and Azure DevOps
- Fluent in English and Mandarin

Experiencia

Loco-locomotive, Unity3D/C# 2020.03 - 2021.03
One year team project to develop a 2.5D co-op platforming shooter.
Designed and implemented the item management system to allow the player to equip different ammo types, repair the train and turrets, and fuel the engine.
Integrated sound effects, animation controls, and dynamic environment assets.

Keg Engine, C++/DirectX11 2020.10 - 2021.12
One year class project to build a custom game engine using Visual Studio C++.
Developed a renderer to support multiple GPU shaders and post-processing effects.
Implemented the model loader to read and load model data for skeletal animations.
Implemented a particle-based physics simulation and a data-driven component system.

Honeycomb, Unity3D/C# 2022.04 - 2022.06
Two teams project to develop a 3D Auto Chess game.
Implemented agent A* path-finding to find the enemy.

Formación

LaSalle College Vancouver
Bachelor of Science in Game Programing
2019.06 - 2022.09