Competencias
• Programming in C++, C
• C# for Unity
• SourceTree, GitHub
• Artificial Intelligence
• Testing and Debugging
• MS Office
• Agile Management
Experiencia
Dungeon Delvers, 3D Rogue-lite RPG Dungeon Crawler
April 2020 – March 2021 (C#, Unity, PC)
• Implemented class stats system to store and show active character stats.
• Implemented inventory system, income system, shop system for players to purchase items with loot box currency.
• Implemented an armor system for the player to configure loadout.
• Implemented character abilities.
• Implemented training mode to show the game flow for new players.
Mystic Fighter, 3D Multiplayer Fighting Game
October 2020 – December 2020 (C#, Unity, PC)
• Implemented network synchronization using PhotonPun2.
• Implemented lobby for players to create or join a room through the internet.
• Implemented state machine to handle the character animation and used photonveiw animation to synchronize data.
• Implemented collision box which can follow the animation.
Extreme Hot, 3D FPS
October 2019 - December 2019 (C#, Unity, PC)
• Implemented life bar, player control, and character animation for the player and enemies.
• Implemented sound effects for fire, and movement.
• Implemented particle system for blood spilt when enemies take damage.
• Implemented bullet-time effects.
• Implemented collision for bullets.
Mushroom Collector, AI Pathfinding Simulation
July 2019 - September 2019 (C++, Custom Engine)
• Implemented search algorithms including BFS, DFS, Dijkstra, A Star and used autonomous agents to compare the results.
• Used ImGui to implement UI options for debugging/testing.
Raiden: Infinity, 2D Vertical Shooter Game
January 2019 – March 2019 (C++, Custom Engine)
• Implemented background scrolling which adjusts based on the speed of the spaceship.
• Implemented a bullet manager to handle all the bullets for enemy and player.
• Implemented sprite animation for enemy explosions, and spaceship speedup thrusters.
• Implemented collision detection.
Battle King, 2D Multiplayer Fighting Game
January 2019 – March 2019 (C++, Custom Engine)
• Implemented sprite animation for player movement.
• Implemented state machine to handle the animation.
• Implemented collision box.
• Used ImGui to implement UI options for debugging/testing.
Formación
Bachelor of Science in Game Programming
LaSalle College Vancouver, B.C.
April 2018 – March 2021
Premios y distinciones
Honor Rolls