Ruxin Huang

Ruxin Huang

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LaSalle College Vancouver

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Biografía

I am a game programmer with 3 years of programming experience. I have a Bachelor of Science degree in Game Programming. I am proficient in modern C++, as well as other languages such as C and C#. My focus of studies include real time 3D graphics rendering, animation, GPU shader effects, artificial intelligence, as well as other topics such as physics, linear algebra, calculus, networking, and database. I also have hands on individual and group project experience with C# and Unity3D game engine.

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Rick Huang Demo Reel 2020

de Ruxin Huang
Diseño de Videojuegos
LaSalle College Vancouver
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C++ Direct3d 11 Bloom effect

de Ruxin Huang
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LaSalle College Vancouver
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C++ Direct3d 11 Edge Detection

de Ruxin Huang
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LaSalle College Vancouver
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C++ AI Exam simulation

de Ruxin Huang
Diseño de Videojuegos
LaSalle College Vancouver
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Unity project, 3D hack n slash combat system

de Ruxin Huang
Diseño de Videojuegos
LaSalle College Vancouver
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Luna

Equipo
Diseño de Videojuegos/LaSalle College Vancouver/Thumbnail-LunaMainMenu.jpg

Luna

Equipo
  • Claire Jensen

    Claire Jensen

    Diseño de Videojuegos
    LaSalle College Vancouver
  • William Chi

    William Chi

    Diseño de Videojuegos
    LaSalle College Vancouver
  • Bhavil Gupta

    Bhavil Gupta

    Diseño de Videojuegos
    LaSalle College Vancouver
  • Ruxin Huang

    Ruxin Huang

    Diseño de Videojuegos
    LaSalle College Vancouver
  • Patrick Perrier

    Patrick Perrier

    Diseño de Videojuegos
    LaSalle College Vancouver
  • Kevin Chou

    Kevin Chou

    Diseño de Videojuegos
    LaSalle College Vancouver

Competencias

C++, C#, Unity, 3D graphics, HLSL, Artificial Intelligence,

Experiencia

3 year programming experience in C++. Studied game programming topics including 3D graphics rendering, animation, GPU shader effects, artificial intelligence, physics, linear algebra, calculus, networking, database.

Also have development experience using Unity3D game engine for a team production project and other personal games.

Projects:


HUGE — Huang’s Ultimate Game Engine, Since Apr 2019
A 3D game engine made in C++ with third party libraries such as Direct3D 11, ImGui, and RapidJSON. Implemented library modules including:
- Math library with various linear algebra and geometric primitives types
- Graphics engine with skeletal animation, post processing effect, and shadow
- AI library with modules for FSM, steering, pathfinding, perception
- Component-based game object management system


3D Hack n Slash Combat System — Senior Project, Apr 2020 - July 2020
A 3D hack n slash project made with Unity dedicated to implementing fluent 3D combat mechanics and gaining a deeper understanding of Unity's animation system.


Luna — Production Team Project, July 2019 - July 2020
A 2D-platformer role-playing game for PC which was made by Unity with a group of 3 designers and 4 programmers. Focused on design and implementation of the UI system, as well as audio event hook up.

Formación

LaSalle College Vancouver
2017- 2020
Bachelor of Science in Game Programming

Fuzhou University
2013 - 2017
Bachelor of Arts, Digital Media Art