Skills
Unity
Unreal Engine 4
Maya
Photoshop
Trello
Google Sheets, Microsoft Excel
Google Docs, Microsoft Word
Google Slides, Microsoft PowerPoint
Experiences
Mash Theory: Solo unity project with heavy coding, mechanics design, UI, animation, and UX. Systems were built with modular design in mind, making it easier to create more content, all while keeping it developer friendly. The goal of the game was to teach players how to play any fighting game from the ground up using hands-on learning activities.
Angles: Unity VR project where I led a small group of peers to create a calming experience. I took the role of creative lead as well as lead programmer to produce a game-like activity where the player takes hold of floating polygons, and can stretch and squeeze them to add or subtract vertices with a satisfying pop.
Education
Diploma - Game Art & Design - LaSalle College Vancouver