Overall, my game is a stealth thriller experience focused (primarily) on level design by using lighting and many other aspects of level design, like (Wayfinding, Repetition, Sound,) to lead the player. The main threat in this game are a hive mind group of mutated humans that have enhanced hearing (inspired by the movie “A Quiet Place”). The player must solve some puzzles and explore the world. The second focus is environment design. The game is completely grey blocked using environment design, I wanted to show my strengths of bringing a world to life, while also creating my intended gameplay feel I intended without the help of assets and other items.