In Silence

Overall, my game is a stealth thriller experience focused (primarily) on level design by using lighting and many other aspects of level design, like (Wayfinding, Repetition, Sound,) to lead the player. The main threat in this game are a hive mind group of mutated humans that have enhanced hearing (inspired by the movie “A Quiet Place”). The player must solve some puzzles and explore the world. The second focus is environment design. The game is completely grey blocked using environment design, I wanted to show my strengths of bringing a world to life, while also creating my intended gameplay feel I intended without the help of assets and other items.

Game Design/LaSalle College Vancouver/0da49uktpuel57x6dnvo1thgf3tqp2pe
Game Design/LaSalle College Vancouver/6qlxj29cr0qmhq6bmm9tsyi8mreffr9j
Game Design/LaSalle College Vancouver/d9qlmu8lkf4972fgik2ql5bk9bljvnfl
Game Design/LaSalle College Vancouver/4eaounrcorzy3614trk1uody3kvyrx8y
Game Design/LaSalle College Vancouver/c1q0tm1ujzvbg5rkv8xa84w163qfg8rf
Game Design/LaSalle College Vancouver/0da49uktpuel57x6dnvo1thgf3tqp2pe
Game Design/LaSalle College Vancouver/6qlxj29cr0qmhq6bmm9tsyi8mreffr9j
Game Design/LaSalle College Vancouver/d9qlmu8lkf4972fgik2ql5bk9bljvnfl
Game Design/LaSalle College Vancouver/4eaounrcorzy3614trk1uody3kvyrx8y
Game Design/LaSalle College Vancouver/c1q0tm1ujzvbg5rkv8xa84w163qfg8rf