Zhen Fang

Zhen Fang

Game Design

LaSalle College Vancouver

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Interest

Game Design

Biography

My name is Zhen Fang. Before I came to LaSalle College Vancouver to start my Game Programming studies, I earned my master’s degree in material science and worked as a Failure Analysis Engineer for a year and a half in the semiconductor industry. However, I found that it is not my career goal and I needed to change it to handle my own future. When I looked deep into my heart, I found my interest focused on video games as I really enjoyed playing games, especially titles with unique gameplay mechanics and stunning visual effects. Therefore, I came to LaSalle College Vancouver and changed my major to game programming. During my studies, I built a strong game development foundation including software development, game design, level design and real-time 3D graphics. Using C++, I built my own game engine, STORM, from the ground up. The game engine includes a graphics system that can support model import and display model animation. It can also support different post-processing effects and particle-based physics simulations. In addition, I had the opportunity to work with a team of programmers to make a 2D top-down tower defense shooter game TYRANT which uses Unity and C#. Through this, I gained some experience working in a game development team. I now feel ready to start my career in the games industry.

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Demo Reel

by Zhen Fang
Game Design
LaSalle College Vancouver
Game Design/LaSalle College Vancouver/Thumbnail-tyrant.png

TYRANT

by Zhen Fang
Game Design
LaSalle College Vancouver
Game Design/LaSalle College Vancouver/Thumbnail-logo.jpg

Particle System - Storm engine

by Zhen Fang
Game Design
LaSalle College Vancouver
Game Design/LaSalle College Vancouver/Thumbnail-logo.png

Water Simulation

by Zhen Fang
Game Design
LaSalle College Vancouver