Carnophobia is the brainchild of myself and two others who lead a whole class to design a horror game for a level design class. We got to experiment with Unreal plugins, which was a great learning experience. While I'm proud of some things of this project, I'm actually not proud of the most important aspect that was intended; the level design. I got very carried away with the technical aspect of the monster AI, among a few other things. I still keep this project on hand because I did something I hadn't done before with the character animator, and I am very proud of my beloved "Meat Man." If I could turn this into a larger personal project there' so much I would take to improve upon, but it was certainly a great learning experience.