Elementech is a team project made in Unity over a 12 month period. In this project, I worked as both a gameplay/UI programmer, as well as a level designer. I was responsible for implementing the character gameplay including character movement, melee and ranged attacks, platforming and a few special abilities. I also implemented most of the game UI including the title screen, character setup screen, and level select screen. I then eventually switch to level design and helped with the level layout, implementing environment traps, and creating game art assets. This project allowed me to learn to adapt to changes in a team environment. It was a very valuable experience for me.