RPG Character Editor (WPF Game Tool)

A WPF application developed as a solo project. This project features various tools that allow for editing a RPG character sprite by importing different custom images. It also can be used to edit the character’s inventory, the character’s current equipment and the character’s stats. The application also features a save and load feature, which could then be used to save the character class as a XML file to be used elsewhere or loaded back into the editor for further editing.

This editor allows t

Sprite Editor

This editor allows the user to change the appearance of the character using images stored in it’s assets folder. User can also import custom sprites to be used in the editor. As this editor is data-driven, imported sprites are copied into assets folder, so next time the editor launches, the imported sprites remains usable in the editor without having to re-import it.

Stats of the charact

Stats Editor

Stats of the character can be changed by inputting values in their respective fields. Final stats will be calculated based on values entered and the character’s equipped items.

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Inventory Editor

The user can edit the character’s inventory using the inventory editor of this application. If the character has equip-able items in their inventory, the user may further choose to have the character to equip them. Equipped items will have their stats reflected in the stats editor.

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Importing and exporting xml file

This application also support saving your character as a xml file, which can then be used as data for a character in a game, or saving it for later editing.

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Stats of the charact
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