Stan Gerard Palisoc

Stan Gerard Palisoc

Game Design

LaSalle College Vancouver

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Interest

Game Design, Information Technology

Biography

My name is Stan Palisoc and I am a game programmer graduate from LaSalle College Vancouver. Originally game programming wasn’t my first career choice. Before attending the program, I was striving to become a computer engineering technologist at Northern Alberta Institute of Technology (NAIT). Even though I quite enjoyed the programming aspects within that program, I soon realized that dealing with hardware circuitry was not for me. I started exploring other options for my career. I love playing video games and was always interested on how to develop my own. So, I did my research and found LaSalle, a school known for their video game development. As such I moved to Vancouver not only to pursue my dream and passion for creating and developing video games, but to also become more independent as a person. During my time at LaSalle I learned various programming concepts targeted towards game development. I remember one of my favorite courses being Programming for Game Engines. Within that course we learned how to use Unity game engine and utilize different design patterns and techniques to develop various types of games. Overall, I feel like my decision to switch career fields was the right choice and I am excited to start my journey within the game industry.

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Platform Dash

by Stan Gerard Palisoc
Game Design
LaSalle College Vancouver
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Endless Runner

by Stan Gerard Palisoc
Game Design
LaSalle College Vancouver
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Model/Animation Loader

by Stan Gerard Palisoc
Game Design
LaSalle College Vancouver
Game Design/LaSalle College Vancouver/Thumbnail-newmainmenuconcept2.jpg

ElemenTech

Team

Skills

(proficient): C#, C++, MySQL, Unity
(familiar): HTML/CSS, JavaScript, MongoDB, PHP, Unreal

Experiences

ElemenTech 2D Competitive Couch Game (Team of 4) Oct 2020 – June 2021
- Implemented combat mechanics dealing with a variety of effects during rigid body collisions.
- Implemented animations using an animation tree for each of the character sprites movement and actions.
- Implemented Game Loader class allowing for controllable instantiation order of assets during scene loading.
- Adapted character controls for console controllers and keyboard to utilize Unity 2019 input system.
- Utilized: C# Programming, Unity Game Engine.

Wolfs Den AI Automated Game (Solo) Aug 2020 – Sept 2020
- Integrated various AI flocking group behaviors such as Wander, Seek, Arrival and Obstacle Avoidance.
- Designed automated gameplay that changes based on character state and current flocking behavior.
- Implemented ImGui functionality allowing modifications to the game environment and visual display.
- Utilized: C++ Programming, XEngine Framework

Platform Dash Twitch Integrated Platforming Game (Solo) Feb 2020 – March 2020
- Developed a 2D platforming game allowing user connection towards a specified Twitch channel.
- Programmed to accept commands from Twitch chat allowing object manipulation in game.
- Implemented TCP networking to ensure all commands are being sent and received properly with a timeout to prevent an overload spam of commands.
- Utilized: C# Programming, Unity Game Engine.

Endless Runner 3D Autorun Game (Solo) August 2019 - October 2019
- Hooked up database backend using MyPhpAdmin to Endless Runner.
-Integrated both MySQL and MongoDB for database management and query search.
-Utilized PHP for fetching and registering player account data from game to database.
Utilized: MySQL, MongoDB, C# Programming, PHP, Unity Game Engine

Education

LaSalle College Vancouver, July 2018 - June 2021
Bachelor of Science in Game Programming

Northern Alberta Institute of Technology, Jan 2016 – Jan 2018
Completed 72 Credits towards a diploma as a Computer Engineering Technologist

Honors and Awards

Portfolio Show Outstanding Achievement
Awarded to one student per program based on:
-Final portfolio
-Quality of work
-GPA
-Overall involvement in the program.