Jimmy-Com

Jimmy-Com is a 2.5D turn-based and real-time strategy game where the player controls their units to defeat enemies. The project is produced in two months and is based on the JimmyGod engine. I was responsible for all features: AI, battle system, grid-map, animations, and UI.

The movement of all

Character movement

The movement of all units is based on A* algorithms where the agent figures out the shortest path in the circular range.

The enemy AI aims to

Enemy AI

The enemy AI aims to explore where the shortest unit is. And if one of the enemies reached the unit, AI gives the order to attack the unit.

When the attack acti

Attack Action

When the attack action has started, the camera focuses on and zooms in on where the battle begins.

The movement of all
The enemy AI aims to
When the attack acti