Jimmy-Com is a 2.5D turn-based and real-time strategy game where the player controls their units to defeat enemies. The project is produced in two months and is based on the JimmyGod engine. I was responsible for all features: AI, battle system, grid-map, animations, and UI.
The movement of all units is based on A* algorithms where the agent figures out the shortest path in the circular range.
The enemy AI aims to explore where the shortest unit is. And if one of the enemies reached the unit, AI gives the order to attack the unit.
When the attack action has started, the camera focuses on and zooms in on where the battle begins.