LUMINA is a VR experience developed by a group of students partnering with LiminalVR. I was responsible to design the level and to create ambience to support an awe experience. Also, I had responsibilities to maintain optimization such as, draw calls, texture, and lighting.
Lanterns released to the night sky
A Lantern explodes when it triggered with VR controller
Lanterns explode to different color of fireworks.
Playtest demo on Oculus Go
Team LAMP:
Yianni Ntokolas
Ben Gilbert
Claire Jensen
Roland Lilakarsa