Osiris

A Third Person Stealth game. Enter a town crawling with a hostile faction and search for supplies. Play as a lone scavenger in a desolate world who is on the search for supplies. Navigate the post-apocalyptic world in order to reach the town's supermarket and find food and water. But you are not the only scavenger looking for shelter and supplies, you must also avoid and sneak past a hostile faction in order to stay safe. ​ With a focus on avoidance rather than confrontation, I designed Osiris in a way to encourage a sneaky play style rather than an aggressive one. With game mechanics focused around learning patrol routes and distracting guards, the player has ample opportunity to stick to shadows. Further, this is enforced by the fact that if the player is caught, it's game over. Featuring hidden collectables and notes, the opportunity to explore is ever-present. Whether it's to find a more optimal route around a guard or search for a hidden stash. Project Link: https://max-pfeifer.itch.io/osiris

Game Design/LaSalle College Vancouver/rcf7xab4e3y34ctdg4qxumwkxvzm33gy
Game Design/LaSalle College Vancouver/ys8rv523cwfbc70tuku1yj6nah47vbj9
Game Design/LaSalle College Vancouver/px5xoeodltse97aqgafc1wev2be721cu
Game Design/LaSalle College Vancouver/rcf7xab4e3y34ctdg4qxumwkxvzm33gy
Game Design/LaSalle College Vancouver/ys8rv523cwfbc70tuku1yj6nah47vbj9
Game Design/LaSalle College Vancouver/px5xoeodltse97aqgafc1wev2be721cu