Skills
Engines.
1 year in Unreal Engine.
3 months in Game Maker.
3 months in with Unity.
Scripting.
1 year in C#.
1 year in GML.
Other Software.
2 year in Photoshop CS6.
6 months in Maya.
Experiences
First person Runner Solo project.
-Designed levels around the feeling speed to create a thrilling reflex based experience.
-Optimized my assets to speed up the level design process.
-Added shield pickups and placed them in precarious spots to encourage high risk/ high reward behavior from players.
-Linked the soundtrack to the sprint mechanic to encourage the player to accelerate.
-Added a double jump as a safety net to allow to play in a riskier manner.
VR Team project: Generalist.
-Designed a realistic VR detective’s Office that became the main menu environment for the project.
-Prototyped and iterated on VR puzzles some of which were part of the final product.
-Worked alongside artist and their limitations in order to minimize the number of assets needed for said puzzles.
-Worked alongside designers brainstorming puzzles Ideas that lead to final level design choices.
-Helped design and prototype other puzzles that were later included in the game.
Education
Lasalle College Vancouver.
Game Art and Design Diploma Program.